Each player is a Timelancer and their goal is to gain the most merits to move up the ranks of the Timelancer hierarchy. Timelancers gain merits by capturing events and adding them to their time machines, completing faction goals, completing side jobs, adding time locks to events, upgrading their time machines, and by collecting money and resources.
The game is played over a series of rounds, with each player taking one turn each round. A player’s turn consists of making up to three moves – either in the city of Janusburg, their time machine, or a combination of both.
While in the city of Janusburg, players will move from city tile to city tile collecting resources needed to capture historical events.
When a player has enough time gems and resources, they will go to their time machine and revise or repeat events in order to capture them and add them to their time machine.
There are 4 types of historical events – Cultural, Military, Science, and Social. Each event will give the player money and also give the player special abilities that will make capturing future events easier.
For a traditional game, as soon as any player completes their faction’s 4 end goals OR captures 9 events, the end game begins. Each player that has not taken a turn during the round will take their turn. As soon as play gets back to the first player, the game immediately ends and players add up their merits. The player with the most merits wins.
Read the Rulebook